Class Exclusive Legendary Weapons

For beginners ranking up in Reputation with the GunSmith, you will unlock Quests that reward each Class with an Exclusive weapon. These weapons cannot be used interchangeably with other Classes as most weapons can.

Destiny™ WEAPONS | LEGENDARY: Immobius

Immobius | Titan Class [Defender Sub-Class]
Surrounded – This weapon gains bonus damage when three or more enemies are in close proximity.
Bouncer – Kills inside “Ward of Dawn” with “Armor of Light” do not expend ammo.
Ward of Dawn – Shape Void Light into an indestructible shield to protect you and your allies. Replenishes grenade and melee energy on activation.
Armor of Light – While inside Ward of Dawn you and your allies gain significant damage resistance.

Correct. This weapon is only useful as a Defender for Titans. And you have to select Armor of Light over the other two options when using Ward of Dawn. Enemies have to come inside the Ward of Dawn in order to use the unlimited ammo perk.

As a solo player, I rarely use the Defender sub-class because I prefer the offensive approach of the Sunbreaker and Striker sub-classes. The Defender is more useful in Fireteams and more difficult missions where Titans become their own cover when activating a Ward of Dawn. So, this weapons isn’t useless to me. I simply prefer the Range of Fusion Rifles.

Destiny™ WEAPONS | LEGENDARY: Stillpiercer
Stillpiercer | Hunter Class
Perfectionist – magazine is refunded if all shots fired are precision kills
Self-Spotter – Increased radar resolution when this weapon is equipped

Solid Sniper Rifle. Well-suited for the Hakke brand. Hunters are the most mobile of the Classes, so the long weapon hinders them the least.

Destiny™ WEAPONS | LEGENDARY: Susanoo
Susanoo | Warlock Class
Hot Swap – Readying this weapon grants a brief period of bonus accuracy
Elemental Transfusion – Causing damage with subclass abilities will transfuse that damage type to this weapon for a period of time

I would like this weapon better if it did not have Elemental Transfusion. There’s no option to swap it out for and no way to turn it off once the Node is activated. I prefer the Solar Damage, yet, when you’re playing as a StormCaller or VoidWalker, it changes the Elemental Damage of the weapon. I don’t know how long the change lasts, but it’s noticeably altered for quite some time.

Later, Guardians.


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